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I'm creating a scene with a very large ocean, and I have to make an object "float" on top. How can I achieve this?

The ocean is created via shader displacement, so the Shrinkwrap constraint isn't working. I would prefer not to switch to a displace modifier since it doesn't offer as much control (I'm using multiples ocean displacement map). Animating it by hand would be very tedious as the scene is quite intensive on my computer.

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  • $\begingroup$ You say that you use a shader displacement... how do you drive that? If you use a texture of some kind you should be able to match that with a Displace modifier. Maybe bind to a surface modifier, depending on your need. $\endgroup$ – Jackdaw Sep 10 '19 at 21:17

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