I think there is some conversion error when importing SVG into blender. As you can see in the picture, the mesh is complex, so I think, it's hard to make a material. is there a way to remove the dirty mesh inside the shape?

enter image description here

  • $\begingroup$ could you please share the original svg file? Yes it often doesn't give good result when you convert from curve to mesh, you need to make some corrections afterward if you want something cleaner $\endgroup$ – moonboots Sep 10 at 9:37
  • $\begingroup$ blender.stackexchange.com/questions/66738/… $\endgroup$ – Duarte Farrajota Ramos Sep 10 at 9:40
  • $\begingroup$ If you have created svg file in Inkscape, you may need to covert strokes to paths beforehand. Blender doesn't recognise strokes in Inkscape. $\endgroup$ – Rita Geraghty stands by Monica Sep 10 at 9:42
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    $\begingroup$ @RitaGeraghty I don't use inkcape, I use Affinity Designer. However, Adobe Illustrator is the same result. $\endgroup$ – bakuiseok Sep 10 at 9:45
  • $\begingroup$ @moonboots Can I upload the file here? I didn't see the ability to upload files. $\endgroup$ – bakuiseok Sep 10 at 9:46