I want to have a pyNode with some buttons on it that modify the node. Similar to how some of the built-in nodes work (Color Ramp, Curves, etc).
I can easily put a button on the node using an operator, but the operator doesn't seem to have any way of knowing which node actually called it? Clicking a button on a node doesn't select or make active that node and all I seem to have to work with is context and event?
So, is this possible using pyNodes? Is there a way to make a button without creating an operator? I couldn't see how that would be done either.