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I was trying out smoke simulation in cycles, though I couldn't get the specific type of Smoke I want. I want to create smoke for a drifting car (similar to burnout smoke but less). I searched the web but couldn't get one addressing this specific smoke simulation in cycles. I want to know what is needed for simulating that and how that function affects the smoke.enter image description here

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    $\begingroup$ I don't think you'll find "burnout smoke" in the options, but what specific characteristics do you need for your smoke? Can you edit your Q to add more details, maybe even a screenshot or a video link of an example? $\endgroup$
    – Luciano
    Commented Sep 9, 2019 at 14:58
  • $\begingroup$ Some best examples would be Ken Block's Gymkhana videos. For example youtu.be/_bkX5VkZg8U $\endgroup$
    – Zay
    Commented Sep 9, 2019 at 18:26
  • $\begingroup$ Do share your opinions and tips, I would probably need more than one source, so I can have better experimental range and try out things faster. $\endgroup$
    – Zay
    Commented Sep 9, 2019 at 18:31
  • $\begingroup$ I think you need to come up with examples of what you want, so people can help you with the setup. Be a bit more specific, the video you shared is 8 minutes long, don't make us watch the whole thing... Check How to Ask to learn how the site works. $\endgroup$
    – Luciano
    Commented Sep 10, 2019 at 8:15
  • $\begingroup$ Well, 4-5 minutes of it was burning rubber, full of smoke that I'm trying to simulate. And for examples and being specific, I already said it's going to drift, and now I added a picture if that helps for being specific, or if other kind of drift exists. However, if my question seem to treat "Burnout" smoke and "Drift" smoke as different, then it's because there are factors come into play in reality. $\endgroup$
    – Zay
    Commented Sep 10, 2019 at 11:14

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Smoke behavior is heavily impacted by the temperature difference between the smoke and the domain : if the smoke is hotter, it will go up (like smoke from a burning fire) ; if the smoke is colder, it will go down (like mist, or nitrogen).

In the case of a drifting car, the "smoke" is probably more dust than smoke. By the way, it should be the same temperature as the domain (or maybe a little bit colder, to simulate the gravity).

This setting can be found in "Domain/Smoke/Temp. Diff.". I suggest starting with a really low negative value, like -0.0001.

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  • $\begingroup$ Okay I'll play with those. However, I'm not going for Drift Race Smoke, more like cold tyre smoke which are very less relatively and usually increase if the tyre temperature starts getting higher. I'll be doing those for animation and shots for an upcoming hypercar which I designed. Will go in website and YT (probably). Anyways, thanks! $\endgroup$
    – Zay
    Commented Sep 9, 2019 at 18:29

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