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I'm a new Blender user coming from 3DSMax and Maya, and the UV editor behavior is really weird. Any changes I make to the UVs in the UV editor won't show up on the 3D view.

As you can see, even if I overly stretch the UVs the texture continues the same on the object.

I think it's a setting issue since it can be done in Blender, as seen on this video https://youtu.be/SnKNTANTtd8?t=437

What can I do to solve this? Using Blender 2.8 currently.

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  • $\begingroup$ Where have you specified which coordinates your texture should be using? $\endgroup$ Sep 8 '19 at 0:02
  • $\begingroup$ I didn't, so there was the problem, as Emir showed bellow. The thing is that it seems if I just select a default Blender texture, such as Checker or Brick texture, I need to add those additional nodes for it to work. If I just select Image Texture and import an image, I don't need those nodes and it works as it should. I'm still used with the way Max or Maya works, so it's just an unfamiliarity issue with Blender. $\endgroup$ Sep 8 '19 at 0:08
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You need a Mapping Node and a texture coordinate node.

enter image description here

Hope that helps.

Good Luck

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  • $\begingroup$ Thank you, that worked! Still it seems a bit troublesome to add those nodes everytime I want to add a texture, is there a way to add them automatically? For clarification, the way I added it was clicking on that little circle in Base Color on the material properties tab and selecting Checker Texture. $\endgroup$ Sep 7 '19 at 23:55
  • $\begingroup$ Just for clarification, I found that if I select Image Texture instead of Checker or Brick textures, it works without the need of additional nodes, at least for UVing, so now it's working as I expected. $\endgroup$ Sep 8 '19 at 0:10

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