I'm a new Blender user coming from 3DSMax and Maya, and the UV editor behavior is really weird. Any changes I make to the UVs in the UV editor won't show up on the 3D view.
As you can see, even if I overly stretch the UVs the texture continues the same on the object.
I think it's a setting issue since it can be done in Blender, as seen on this video https://youtu.be/SnKNTANTtd8?t=437
What can I do to solve this? Using Blender 2.8 currently.