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How do I render a Z Depth Pass as PNG without everything in the scene becoming white? Everything in my Z Depth Pass-render that's farther away than 1 meter or so becomes completely white... Is there any way to set the Z Depth Pass range, so the things closest to the camera becomes black and only the thing that's the furthest away from the camera becomes white?

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  • $\begingroup$ See blender.stackexchange.com/questions/49892/… and blender.stackexchange.com/a/43009/1245. Z-buffer pass can't be previewed in viewer by default since it's providing values from 0 to infinity while only 0 to 1 makes sense to viewer and display. "How do I render a Z Depth Pass as PNG" you don't render it in PNG as it will clip everything above 1 (although if your scene is no bigger than 1 blender unit it might work maybe). Render to OpenEXR and use it $\endgroup$ – Mr Zak Sep 7 '19 at 22:14
  • $\begingroup$ It won't be a Z pass anymore if you clip and normalize. $\endgroup$ – Robert Gützkow Sep 8 '19 at 8:05
  • $\begingroup$ Agree with rjg, render exr's to get a proper Z-pass / information: blender.stackexchange.com/questions/49892/… $\endgroup$ – brockmann Sep 8 '19 at 13:57

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