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I followed the steps in the Character Rigging Blender 2.80 Fundamentals but every time I execute parenting the mesh to the armature it results in the mesh (human) flipped onto its back and many times enlarged.

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  • $\begingroup$ If you scale the rig apply its rotation and scale before parenting. Location should be also at scene origin - 0,0,0. All transforms of the rig and object should be 0 or else you might experience something as what mentioned. If you want to add images you can do that, edit your post and include them, see meta.stackexchange.com/questions/75491/…. $\endgroup$ – Mr Zak Sep 9 at 22:58
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Make a backup of the file and apply scale and rotation on both the armature and the mesh.

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  • $\begingroup$ Hi thanks for the reply. I don't think that applies in this case but I am very new to this. What happens is I import the collada file that was exported from Makehuman. I didn't need to resize it. When I add the rigging, that is too large so I have to scale it a little to fit the mesh. After parenting, the bones remain standing upright and at the correct size but the mesh is as I described, laying behind it. I saw that someone elsewhere mentioned accepting the transformations and I tried that too but it didn't fix the problem. $\endgroup$ – Maurice Halfhide Sep 7 at 20:03
  • $\begingroup$ I wish I could add a photo. $\endgroup$ – Maurice Halfhide Sep 7 at 20:08

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