I exported an object and its animations to unreal.
All right:
I have problems when I work with its animations.
See how the size and base position change:
Skeletal Mesh (apparently all right):
Animation Sequence (see how it looks inside the floor):
In Blender (I put it above the floor):
In Blender (the parent bone is the bone circled in pink):
I think the parent bone is the cause of the position problem, or at least the way I exported the object makes the parent bone influence that aspect.
About the size, I do not know what is causing the problem because I exported/imported the animation along with the object.
Questions I looked at before asking my question:
Issue with Blender export to Unreal
How to export pivot point from Blender to Unreal Engine?
A recommended link on one of the questions cited:
A setting I use at export time:
The parameters I use are taken from this video:
https://www.youtube.com/watch?v=ENqvKrdFbZk&feature=youtu.be
The link I got by asking this question:
Animation is exported, but does not appear along with the mesh of the object
I would like to know how to make sure that the position (origin) of the object does not change when an animation is played/added/displayed.