0
$\begingroup$

What I'm trying to achieve is a smaller/finer bump pattern in the material while the image should remain at its current size. I tried scaling the UV map but then the image texture is scaled the same way.

Or let me know if you have a good material setup for wallpaper that also allows for an image texture.

Cheers!

the material setup

$\endgroup$

2 Answers 2

1
$\begingroup$

You can use a Mapping node to adjust the scale of the texture. It would be placed between the connection of the Texture Coordinate node and the Image Texture node.

enter image description here

$\endgroup$
2
  • $\begingroup$ that's it! thanks for the quick fix :) $\endgroup$
    – Sasha C.
    Commented Sep 5, 2019 at 12:26
  • $\begingroup$ @SashaC. You may want to switch the mode from Point to Texture, forgot to do that in the screenshot. It will work either way, but the scaling factor is reciprocal. $\endgroup$
    – Robert Gützkow
    Commented Sep 5, 2019 at 12:41
0
$\begingroup$

Rjg gave a solution. You can also create 2 different Input > UV Map nodes, one for the image, one for the bump. Scale the second differently in the UV/Image Editor.

enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .