I bought a model that's in FBX format. Now I inserted two bones and this seems to work:

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New bones are Global and Position.

Now I wanted to export it to FBX again. Export works and can be inserted into Unity again, problem is that the animations are damaged.

Here's the picture of what the idle animation looks like in the original:

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This is what it looks like after export:

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The export works without error message. But there are problems in Unity. Below is where I marked "Source Take". This should not be there. For some reason he disassembled the animation.

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I can restore the clips without any problems. But a clip is only a layer.

My guess is an error in the action editor, but what exactly. No idea.

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Can you tell me where the problem is, I've been sitting for 4 days now and can't get one step further. Thank you very much!

Greetings Koyote


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