So I'm making a Minecraft sword fight in Blender 2.8. I'm really just doing finishing touches, and I've been trying to make sparks fly from the swords every time they collide/clash with particle emissions. Apparently you can't make the emitter stop emitting once it starts.
I know I could use hundreds of particle systems but that's way too hectic and would get in the way if I change a few animations.
Is there a way I could do this with just one particle system?