Let's say I have a texture with 1x1 size, and then a surface with a relative 10x10 size (think floor). How do I make the texture repeat over the surface so that the texture is not stretched over the whole surface, but tiles itself perfectly in the original size 100 times? Using 2.71.
I should add that I will need to use this in SceneKit (iOS/OS X), and thus will export to COLLADA. It must work in SceneKit; not only inside Blender.