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I am in rendered view in the viewport and my glass shader isn't working correctly. I remember a couple months ago I was making glass for a ship and these settings are the only thing I had to mess around with:

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So I added an hdri as the environment background and this is what happens:

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Now the glass works for the environment but not for other objects, Can anyone help me figure this out?

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Eevee is no raytracing renderer -- that is one reason, why it is so fast. To reveal the full beauty of transperancy you need Cycles, which does raytracing. Sorry for the bad news... ;) :)

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  • $\begingroup$ I have had it working before when I made a ship in eevee just a couple months ago. I understand it's not a raytracing rendering engine but I know there is a way to get glass to work at least half decent. This glass just isn't working at all lol. $\endgroup$ – Joshua Mitchum Sep 5 at 4:00

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