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This is a follow on question asked previously but how so I get this exact effect, (including the depth of the checker squares)

Checher bump map

Original question here.

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  • $\begingroup$ This would be so easy to do procedurally if blender just had a blur node in the materials. $\endgroup$ – Millard Oct 9 at 1:12
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It may be possible to do it procedurally but here is a way to do it with a normal bake:

  • Built your pattern, it's like half pyramids that merge each others. Use the Mirror modifier as it's completely symmetrical.

enter image description here

  • Give your object 2 Array modifiers to make a whole grid. Also add a Subdivision Surface and Shading Smooth it.

enter image description here

  • Now create a plane, put it above your grid, unwrap and bake the normals.

enter image description here

  • Use the normal map on the object you want. As your surface seems a bit glossy, mix a Glossy with a Diffuse, and don't forget to plug the Normal map in both these 2 nodes.

enter image description here

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  • $\begingroup$ Just confirming that your comment "Use the normal map on the object you want" means I can use it on a sphere object, as in the example? Great answer BTW. $\endgroup$ – Peter Askins Sep 5 at 22:59
  • $\begingroup$ It's not clear how it is mapped on your sphere on your picture $\endgroup$ – moonboots Sep 6 at 0:25
  • $\begingroup$ Can I have a look at your mirror modifer setup please, I am trying to make use of the mirror modifier in the modeling, (not used it before) $\endgroup$ – Peter Askins Sep 7 at 14:44
  • $\begingroup$ here is the file: <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=6526" /> $\endgroup$ – moonboots Sep 7 at 14:48
  • $\begingroup$ The answer is great, and I upvoted it. I think it would be better if you explained how you baked the map (I know how you did, but a lot of other people don't) :) $\endgroup$ – Millard Oct 9 at 1:13
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Add a diplace modifier and apply a normal map to the shader to get the same bump effect.

Please refer to the screen.

enter image description here

enter image description here

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  • $\begingroup$ This is not blurred checker texture in the displace, it is regular noise. $\endgroup$ – softyoda yoann Sep 5 at 8:45
  • $\begingroup$ I'm obviously miszsing something. But this doesn't quite look like the OP bump? $\endgroup$ – Peter Askins Sep 9 at 11:47

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