I have 3 bones for a tongue that have the inherit rotation turned off. I still need these bones to also follow the rotation of the head control aswell. How can I accomplish this.
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$\begingroup$ okay I figured it out. I activated the inherit rotation which allows it to rotate with the head. Then added a copy rotation to the base tongue to the jaw bone and it works perfectly. $\endgroup$– scage75Sep 4, 2019 at 2:27
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$\begingroup$ Great job, man! $\endgroup$– RBlong2usSep 4, 2019 at 21:11
1 Answer
Here are two suggestions: You could parent the tongue bones to the head bone, or you could try the copy rotation bone constraint.
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$\begingroup$ the tongue bones base is parented to the jaw and the jaw rotates perfectly with the head control. When I try to use copy rotation it doesnt allow the tongue bones to rotate. $\endgroup$– scage75Sep 4, 2019 at 1:57