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enter image description hereenter image description hereI have 3 bones for a tongue that have the inherit rotation turned off. I still need these bones to also follow the rotation of the head control aswell. How can I accomplish this.

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  • $\begingroup$ okay I figured it out. I activated the inherit rotation which allows it to rotate with the head. Then added a copy rotation to the base tongue to the jaw bone and it works perfectly. $\endgroup$
    – scage75
    Sep 4, 2019 at 2:27
  • $\begingroup$ Great job, man! $\endgroup$
    – RBlong2us
    Sep 4, 2019 at 21:11

1 Answer 1

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Here are two suggestions: You could parent the tongue bones to the head bone, or you could try the copy rotation bone constraint.

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  • $\begingroup$ the tongue bones base is parented to the jaw and the jaw rotates perfectly with the head control. When I try to use copy rotation it doesnt allow the tongue bones to rotate. $\endgroup$
    – scage75
    Sep 4, 2019 at 1:57

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