Ok, in 2.8 eevee I have "Transparent" checked on film tab, my material settings follow all listed here https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=2ahUKEwiCyLLhprXkAhVHu54KHdtcCoAQwqsBMAB6BAgIEAQ&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DSN9lkS7K04k&usg=AOvVaw18N0g0o2nAe19dBcjvPU0s

Yet my glass is always this white gray -

enter image description here

My volumetrics are off. I don't see a transparent glass checkbox.. what is the problem here?

  • $\begingroup$ I really hope someone finds an answer to this, I thought eevee was the answer to all problems of render times. I think eevee just needs to adopt some of the things the blender internal renderer did, (allowing more control over shadows and such) $\endgroup$ – Millard Sep 3 '19 at 19:33

The Transparent Glass option only exists in Cycles. Eevee doesn't have this feature.

  • $\begingroup$ are you sure? I'm sure eevee can render transparency somehow. $\endgroup$ – Millard Sep 3 '19 at 19:31
  • $\begingroup$ So there's no way around this? $\endgroup$ – skyguy Sep 3 '19 at 20:00
  • $\begingroup$ yet... maybe 2.81 with new transparency in Eevee (could someone test it?) $\endgroup$ – HenrikD Sep 3 '19 at 21:05
  • $\begingroup$ @HenrikD Is there supposed to be different handling of transparency in 2.81? I haven't read/found anything about it and the options are the same in the UI. $\endgroup$ – Robert Gützkow Sep 4 '19 at 7:34
  • $\begingroup$ @rjg wiki.blender.org/wiki/Reference/Release_Notes/2.81/Eevee $\endgroup$ – HenrikD Sep 4 '19 at 18:08

This feature has been added to 2.81

Have a look at the Release Notes:


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