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In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.

In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0 to 1.0). Given a texture of size 1024, moving the selection by 0.5 would hence effectively move it by 512 pixels.

Is there any way to do the 2.7 way in 2.8?

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I just found it myself. Here goes:

In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.

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