# How to move UVs by a set amount of pixels?

In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.

In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0 to 1.0). Given a texture of size 1024, moving the selection by 0.5 would hence effectively move it by 512 pixels.

Is there any way to do the 2.7 way in 2.8?

In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.