In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.
In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (
1.0). Given a texture of size
1024, moving the selection by
0.5 would hence effectively move it by
Is there any way to do the 2.7 way in 2.8?