Why does the wire-frame material fades across the object?

Here is what I did - I created a new material and I selected on "Wire" and I made it shadeless. Then, I created a new material and assigned the new material on the on the object. However, doing it that way, it allows me to render both materials - "Wire" and "Surface". Then I get a fading result like this - enter image description here

But I want all of the edges to be shown, not a fading result. How can I make that?

Here is the blend file if anybody wants to check it out - http://www.pasteall.org/blend/31021

  • $\begingroup$ Could you post a .blend? $\endgroup$ Aug 16 '14 at 19:16
  • $\begingroup$ I was, but I forgot the website, how was it called? $\endgroup$
    – Vladimir
    Aug 16 '14 at 19:17
  • $\begingroup$ I think this is because of the Z offset. See blender.stackexchange.com/q/2784/599 $\endgroup$
    – gandalf3
    Aug 16 '14 at 19:18
  • $\begingroup$ I was playing with the Z-offset, but the same result continues. $\endgroup$
    – Vladimir
    Aug 16 '14 at 19:19
  • $\begingroup$ @Vladimir pasteall.org/blend $\endgroup$
    – gandalf3
    Aug 16 '14 at 19:20

Enable Z transparency and increase the Z offset:

enter image description here

  • $\begingroup$ Thanks for the answer. I did try play with the offset, but I didn't go that extreme with it. $\endgroup$
    – Vladimir
    Aug 16 '14 at 19:29

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