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Can I as of yet take a mixamo skeleton and rename the bones etc so Auto rig pro can take this skeleton and export it to ue4 (using ue4 skeleton) correctly?

This would save me massive time as mixamo already does decent rigging.

I already have a plug-in that adds a root bones and renames the bones to ue4 skeleton hierarchy.

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  • $\begingroup$ Sorry I can't answer your question, but my instincts tell me that this would go badly, for any number of reasons. I guess I would ask, if Mixamo has good rigging, why you can't simply stay with Mixamo and not use ARP (I know nothing about Mixamo except that it's a paid content service). As for Auto Rig Pro, I mainly wanted you to know that I've started a chat room for it, in the hopes that its users can get help there. I don't yet know how much of a call for it there is, or even really how to organize it. I'm kind of new to this site. $\endgroup$ – R-800 May 22 at 5:51

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