Hi Blender Community,
so i tried to set a rig for this Character and everything seems to be fine except for one thing:
When i move the Hand Bone around the Polygons of the Pants follow (the whole Mesh is one Object the Clothes are not seperate)
Since the Character wasn't build by me, i can not change the Mesh and as seen in the picture (right side) the original Pose isn't T. Also the Forearm and upper Arm are attached to the polygons aswell. -.-
The first thing that came to my mind was, well maybe it's because of the weight painting but i checked and its doesn't look like that's the problem because there is no weight of the other Bones on the Pants.
Maybe there is trouble with the vertex Groups ? Could it be that ? I personally don't really now how to define which vertices are part of each group because i'm still learning Blender. Does someone know a Solution for my case ?