I have a problem when rendering my scene. It looks like after a certain distance everything is blurred out completely, some objects are missing and some other weird things are going on. However in the viewport the rendered view is fine. Camera clipping is set to 0.1-100 m so it shouldn't be a problem. Do you have any idea what is going on? enter image description here

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Edit: Here's the link to the .blend file: https://drive.google.com/open?id=1Y-KGw-IL2_nANx8E8zrJw_N8B_fsM7RB

  • $\begingroup$ Does this happen while rendering on the CPU or GPU? $\endgroup$ Commented Sep 2, 2019 at 13:30
  • $\begingroup$ It happens in both cases. $\endgroup$
    – Béla
    Commented Sep 2, 2019 at 13:58
  • $\begingroup$ Can you share the .blend file with us? My bet would've been either a clipping issue or artefacts due to buggy GPU driver. $\endgroup$ Commented Sep 2, 2019 at 14:19
  • $\begingroup$ The denoiser would be another suspect. $\endgroup$ Commented Sep 2, 2019 at 14:25
  • $\begingroup$ I added the .blend file to the description. Turning off the denoiser doesn't seem to help :/ $\endgroup$
    – Béla
    Commented Sep 2, 2019 at 14:59

1 Answer 1


You have a (large scale) copy of the axe head in your scene that is hidden in the viewport but not in the render. Activate the restrictions toggles by clicking on the filter icon in the outliner, most importantly the Disable in Renders toggle (camera icon).

Toggled the viewport visibility (eye icon) to show the hidden axe head Show axes head

Hide in Viewport, Disable in Viewports and Disable in Renders can be used to hide it an object both in viewports and renders.

Hidden in viewports and render

  • $\begingroup$ That's it! Thank you so much for checking. $\endgroup$
    – Béla
    Commented Sep 2, 2019 at 20:48

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