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I'm having essentially the same issue as the one posted in Change the scale of the viewport but I am unable to find all the relevant dials to turn.

In short, the items I'm modelling require millimeter precision (for 3D printing) but the viewport zoom is too sensitive, causing clipping issues as seen in this screenshot: Viewport clipping

I've changed my scene's unit scale to use millimetre length: Viewport units

In order to create this in the first place I did it in at 100x size and sized it down to the actual measurements. Is this the recommended way to work with this?

I'm happy to provide the blender file associated with this if that proves helpful.

Thanks!

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