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I would like to make a particle system to flow through a branched object such as a tree or a light bolt. Forcing a particle system to flow through a path (e.g. Bezier Curve) is trivial using it as a force field if type:Curve Guide but since curves are categorically not branched it is not possible.

I have tried using a branched mesh to achieve the same results using the same recipe of Force Field>Curve Guide but the results are not the expected ones.

How would you go about it?

UPDATE: This is one solution based on @lemon 's approach by using keyed particle systems

https://i.sstatic.net/hySKQ.jpg

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  • $\begingroup$ Have you tried using a keyed PS? $\endgroup$
    – lemon
    Commented Sep 1, 2019 at 11:32
  • $\begingroup$ I am not sure what do you mean, could you please elaborate a bit more? $\endgroup$ Commented Sep 1, 2019 at 12:34
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    $\begingroup$ In physics part, choose 'keyed', then you can indicate where the PS pass through in the relation part below. You can have this kind of things i.sstatic.net/iVa2X.gif. Each stage is a separate object having the same PS $\endgroup$
    – lemon
    Commented Sep 1, 2019 at 12:39
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    $\begingroup$ An old answer about that (but still working) blender.stackexchange.com/questions/62209/… $\endgroup$
    – lemon
    Commented Sep 1, 2019 at 12:45
  • $\begingroup$ Gotcha! The idea is to make the path myself by using intermediate objects as key points instead of a path itself! Thanks I will try it now. $\endgroup$ Commented Sep 1, 2019 at 13:09

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