I have 2 human faces in a scene, one of them imported with a heap of keyshape facial expressions, and another mesh which only has one keyshape. open mouth.
I would like to know if there is any way to use mesh deformers or other modifiers to somehow copy the general changes of a different mesh to mimic it.
Maybe there is an advanced way with bones / drivers or something else.??
some of the facial expressions are really cool, at the worst case I would copy the ones I like one at a time manually editing mesh for keyshapes, but if there is another way I'd like to learn.