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How do you add a texture to one face of a cube in 2.8?

I get stuck on the instructions below when it tells you to "Go to the texture header" in the materials context. In my version there is no texture header in the materials context.

How do i add material/textures to only one face of an object?

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  • $\begingroup$ select the face, go in the Properties editor > Material tab, create a new slot with the + button, give it a new material, click on the Assign button $\endgroup$
    – moonboots
    Sep 1, 2019 at 10:35
  • $\begingroup$ That assigns a material to the face but I want that face to have a texture. $\endgroup$
    – richgkav
    Sep 1, 2019 at 12:09
  • $\begingroup$ Assign the texture to the material. You can't just add a texture without using a material. $\endgroup$
    – Robert Gützkow
    Sep 1, 2019 at 14:59
  • $\begingroup$ That was where I was originally stuck! $\endgroup$
    – richgkav
    Sep 2, 2019 at 13:42

1 Answer 1

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OK I figured this out.

After adding a material slot and clicking new:

Click the small dot next to 'base material' and select 'Image Texture' that then allows you to load a texture for the material and can be assigned to the face.

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  • $\begingroup$ Or do it in the Shader editor which makes thingd more understandable in my opinion $\endgroup$
    – moonboots
    Sep 1, 2019 at 13:04
  • $\begingroup$ why don't you select your answer as accepted (click the check mark next the answer) so everyone knows you found an answer? $\endgroup$
    – Millard
    Sep 1, 2019 at 13:24
  • $\begingroup$ Doing it in the shader editor was where I ended up after about 3 hours of messing about! $\endgroup$
    – richgkav
    Sep 2, 2019 at 13:40
  • $\begingroup$ I can't mark my own answer as correct until 24 hours have passed. $\endgroup$
    – richgkav
    Sep 2, 2019 at 13:41

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