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I want to achieve the bases of arches (like at the foreground). I linked vertices with edges (in red) but I don't kwow how to create new faces based on the edges (before extruding...)

enter image description here

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Finally I found an answer.

I used Edit Mode > Face select > Mesh > Bisect.

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If I understand your question correct. This is an easy way you can tackle the modeling you want to do here. I included a gif to show the process, or you can do the following.

You can insert a loop cut by hitting Ctrl + R . Then to create an extrusion, loop select the polygons with alt clicking on the edge of the loop. Press Alt + E to enter the extrude menu and choose either extrude along normals or extrude individual faces.

Blender - Loopcut CTRL + R

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