I am experimenting a bit with Eevee to get used to it but I can't render correctly objects with a thin glass surface (a sphere with solidify modifier for instance). Instead Eevee renders an object filled with glass (a ball with the same example). And it is the same with non closed surfaces.
Is there any way to make Eevee interpret it as a hollow object instead of a plain one ?
Here is a scene rendered both with Cycles (which renders it correctly) and Eevee to illustrate :
Thanks for you answers !