# How can I reset the Rotation of a Meta-Rig Control?

I accidentally changed the rotation of the finger control (selected, cyan or blue color in the image) but now I don't have a glue how the orientation could be reset. Moving the original bone in Edit Mode doesn't work. How can I reset the position of this Control to point to the same direction as the other finger controls do?

• Since we don't know how you arrived there, have you tried Alt + R? Jun 29 '13 at 11:19
• @iKlsR Yes, then the control moves to the right direction but the finger (deformed mesh) points downward. I know you warned me that rigify isn't for beginners. Jun 29 '13 at 11:34
• there are several possibilities here, try seeing if a constraint is affecting it. Additionally, there should be some bone shapes on the last layer, have those been changed? Jun 29 '13 at 11:45
• @iKlsR Thanks you, now it works Alt+R, switch tweak layer on and adjust with the finger tweak (circle shaped control). Should I remove the question or answer this for the stats? Jun 29 '13 at 11:49
• answer! :) It might help someone else in the future, list everything that you tried etc.. or where you went wrong. Jun 29 '13 at 11:57

In the future, here are a list of things you can go through to try and identify or fix the problem:

• Try clearing the rotation of the bone with Alt+R (this is a no brainer :)
• Check to see if any constraints are affecting the bone
• Check to see if you have made any changes to it in edit mode
• Make sure that none of the custom bone shapes on the last layer (this is the default location) have been modified.
• Some of the bones have options under Rig Main Properties that can revert them back to their original state/position
• Check to see if any keyframes have been accidentally added.
• Thanks, can I always except dashed lines or a changed color when a bone is influenced by a constrained? Jun 29 '13 at 21:51
• @stacker I don't quite understand what you are asking.. Jun 29 '13 at 21:52
• some of you bullet points start with "Check to see.." what I wanted to know is how can I check this? Is there always a change in colors of bones or a dashed line (like in an IK chain)? Jun 29 '13 at 22:00
• @stacker oh yes, that is one way to tell. You can also check the bone constraints panel in the properties window. Jun 29 '13 at 22:03

After reseting the rotation Alt-R while the finger control was selected (as suggested by iKlsR) I had to enable the Tweak Layer (highlighted in the image) after that the finger could be repostioned by the circle shaped controls.