I'm trying to animate a flag but I want to avoid using Cloth or any Physics simulation. I like the deformation I get by using a Displace modifier controlled by a procedural cloud texture. If I could animate the texture so it moves across the flag I'd be happy. Is there a way to animate the coordinates of a procedural texture used by the displacement modifier?

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Blend file here

  • $\begingroup$ Related: blender.stackexchange.com/q/8138/599 $\endgroup$ – gandalf3 Aug 15 '14 at 23:12
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    $\begingroup$ @gandalf3 That that question is not really the same thing... $\endgroup$ – someonewithpc Aug 16 '14 at 10:33
  • $\begingroup$ @someonewithpc It's not, but it's a similar effect. (which is why I just commented it as "related", and not a duplicate) $\endgroup$ – gandalf3 Aug 16 '14 at 18:24
  • $\begingroup$ I had indeed read that question, and maybe could have connected the dots. But maybe someone else will find this useful $\endgroup$ – cegaton Aug 16 '14 at 20:04

It's actually pretty easy; Just create an Empty (While in Object Mode, press Shift + A>Empty>Plain Axis), map the displacement to the Empty's Coordinates, by selecting "Object" for the Texture Coordinates and then select the Empty for the "Object" field.

Displacement Modifier

If you then animate the Empty, the Texture will move as well, thus modifying the Displacement.


protected by cegaton Jul 21 at 16:26

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