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I added transformation constraint to a cube and target was an-other's cylinder rotation but instead of changing its location smoothly the cube jumps to final and start positions.The same cube changes its location smoothly when i set the source to location of cylinder.Is this a bug in blender 2.8 ?

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  • $\begingroup$ could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Aug 31 at 6:12
  • $\begingroup$ if, in the Transformation constraint, the rotation of the cylinder is set to, let say, 0 and 90° and your cube location is set to, let say, -10 and 10, it means that if your cylinder rotates 0°, which means doesn't rotate at all, the cube will move -10 units... maybe that's what happening, and if it's the case, give your cylinder a rotation of -90 and 90°. $\endgroup$ – moonboots Aug 31 at 6:22
  • $\begingroup$ Added the test file. Moonboots it didn't help. $\endgroup$ – sajid00001 Sep 1 at 1:44
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I guess your problem is that you need to apply the rotation of your cylinder: ctrlA. As it was not aligned with the Global orientation, there was a confusion in the rotation orientation.

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  • $\begingroup$ I applied all transfroms still problem occurs $\endgroup$ – sajid00001 Sep 4 at 7:14
  • $\begingroup$ indeed it doesn't fix it completely, this constraint is a bit hard to handle or it's bugged, I'm making some tries... $\endgroup$ – moonboots Sep 4 at 9:46

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