I made a bunch of vertices (in this case in the grease pencil mode but it doesn't matter how in practice) and I want to parent them to a specific bone.
To add the vertices to the individual vertex groups I clicked on the parent "Stroke" object, scrolled down to "Vertex Groups", clicked the
+ button and created four vertex groups. Then in edit mode, I selected the vertices I wanted in each group and pressed "assign".
I then made a bone as a separate object and created four bones.
Now what I want to do is pretty simple, I want to assign the vertices in the four vertex groups to the four bones.
However, this is proving to be a little challenging. Clicking a vertex group does not highlight the vertices. I have to be in edit mode, click on the vertex group and click "select" to select the group of vertices.
Then when I go into object mode the whole object is selected so I do not know which vertices are selected.
Even more confusing is that to parent this vertex group to a specific bone feels impossible because when in object mode, clicking on one bone and shift selected the mesh object selects both *not indicating which individual bone is responsible for the vertices).
So the real question is: How do I know which bone is responsible for affecting vertices. In the following image - how do I know which bone is responsible for affecting the vertices in red?
How do I simply parent a vertex group to a bone and keep track of that, one bone at a time?
Thanks for your help