I have a linked library I am creating with a bunch of assets. Example. A modular house sections ie. types of roofs and so on, each section made of multiple meshes.
I need to quickly make houses and building with this modular system and then be able to edit the color ramp and/or material. I use a random node with a color ramp to make the meshes different colors. But each scene will need the colors modified without effect the original mesh in the library.
I have gotten as far as to be able to change a material color with a simple script, typing in the diffuse colors. Which make me think as long as the material is on the object not the data it should be able to be overridden some how. I have seen several posts around about similar issues but so far not any working solutions.