We have a blocking issue preventing us from upgrading to Blender 2.8:
ARMATURE (instead of the modifier) seems to not deform the mesh in the viewport.
It works fine in renders though.
object and using the
Armature modifier solves the issue. However, our custom exporter heavily relies on and only supports the
parent_type version. So if there's a way to enable the deform preview in the viewport it would safe us a lot of work. Maybe the issue is even a bug?