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I am try to make a car Body using the technique like UV loft in 3ds Max.

How to apply this technique in Blender using curves or closer to this technique? I have seen this technique in a Blender tutorial, but I forgot about it.

enter image description here

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3 Answers 3

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In Blender 2.68+ there is this built-in mesh tool Grid Fill.

Access from the Face Menu > Grid Fill.

It expects a matching number of vertex on each opposing loop.

grid fille example grid fille example

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  • $\begingroup$ Useful, but seems overly simplistic, limited to two curves with the same number of vertices. Source code is very tersely documented - no improvements in sight? $\endgroup$
    – rfabbri
    Commented Nov 17, 2015 at 4:24
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    $\begingroup$ Added support for non-uniform grids: developer.blender.org/… $\endgroup$
    – ideasman42
    Commented Nov 19, 2015 at 12:04
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I am not sure about UV lofting.. but there is an addon now bundled with Blender called Curve Tools. It might not be as powerful as Max's or exactly what you want but it might suit your current needs.

You can add several curves to the scene and under Curve Tools in the N panel, hit Loft. The wiki page has some useful information and videos if you need a quick place to start.

enter image description here
(source: picasion.com)

Once you are finished, a mesh is made separate from the curves so you can continue editing or tweaking them.

A reminder, this isn't UV lofting but it can be a solution nonetheless. One obvious limitation that you might notice is you have to use several curves as opposed to one comprised of several segments.


nb: I had originally written up an answer for this elsewhere but since it wasn't what OP intended or wanted at the time, I think it can be put here as a separate possible solution to your question, see the other post here.

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  • $\begingroup$ This is a U loft, UV lofts are created from several curves spanning two dimensions. $\endgroup$
    – Aldrik
    Commented Jun 29, 2013 at 15:43
  • $\begingroup$ @Aldrik I never said it was, I merely offered it. I am also sure OP might have phrased their title not fully according to what he/she wanted. It is true this is limited but it can be used for simpler lofting. $\endgroup$
    – iKlsR
    Commented Jun 29, 2013 at 15:50
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Blender's limited NURBS don't currently support this feature. The following addon adds similar but limited functionality.

Curve Tools

Once installed and enabled. It's accessed via the "Tool Shelf" (T to toggle).

Birail between 3 curves:

-The order in which we select the curves and its direction its important to make this work right.
-First select the profile and then the 2 paths to create the birail.

Three curves and Tool Shelf showing the Curve Tools Generated mesh

You can see this is demonstrated in the introduction video.

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