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enter image description here From the image you can see the render looks great but every time I try to bake normals it looks yellowish like the image, can someone tell me what am doing wrong,or if there is another way to bake bump as normals in blender,thanks and also there are no doubles or inverted normals or overlapping meshes thanks

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  • $\begingroup$ Can't see anything wrong with the normal map. What kind of result were you expecting? $\endgroup$ – Robert Gützkow Aug 30 '19 at 10:38
  • $\begingroup$ Less yellow more blue $\endgroup$ – GGGL Aug 30 '19 at 11:32
  • $\begingroup$ High frequency details result in less blue color. If the normal texture works correctly when applied as normal map, then it's absolutely fine. $\endgroup$ – Robert Gützkow Aug 30 '19 at 11:51
  • $\begingroup$ Seriously I had no idea thanks $\endgroup$ – GGGL Aug 30 '19 at 12:03
  • $\begingroup$ It works thanks should have applied it first $\endgroup$ – GGGL Aug 30 '19 at 12:47

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