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I would like to copy an object without it remaining connected to the first, in the sense that I would like it to be independent (not linked) I've been looking for a long time but I can't find anything about it, the current method I'm trying is:

example on default delected cube

import bpy

ob = bpy.context.active_object
new_ob = ob.copy()
new_ob.location.x = ob.location.x + 3
bpy.context.scene.collection.objects.link(new_ob)

But this creates problems for me, since it remains linked to the first cube, I would like the second cube to become independent of the first one.

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You simply copied the object data block, but it remained linked to the same mesh data block.

linked user

After copying the object datablock with new_ob = ob.copy(), add a line to copy the datablock.

new_ob.data = ob.data.copy()
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  • $\begingroup$ Thanks Leander, I was just looking for exactly that $\endgroup$
    – Noob Cat
    Aug 30 '19 at 16:15

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