When I'm editing my keymap, I'm able to create custom Node creation shortcuts, however, for nodes that have multiple options (eg Math node can be Add, Subtract, Multiply etc) I can't seem to specify any parameters without breaking the shortcut.
When I type in node.add_node, I'm given the Node Type, Use Transform, and "0 items" options. Is it possible to pass in this variable using these "items", and, if so, what is the proper syntax? Whenever I type anything else in either the node.add_node, or ShaderNodeMath boxes the shortcut stops working.
I have checked the docs and can't find any references to what the "items" can be, or how to activate them. I know there are add-ons that do this, but I'm wondering if it's possible just in the keymap?