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I'm a 2D animator transitioning to 3D and my process so far has been to do lip sync in character animator (they've made things very easy to adjust keyframes for mouth shapes) then move that information to After effects. I've found that I can take that temporal information and convert it to spatial information that could be brought into blender via AE2Blend. Now I'm wondering if I can somehow use that information to control multiple bones to animate between different mouth shapes.

TL:DR - Can I use a list of keyframes jumping between 0-10 to somehow control 10 shape keys to animate a mouth?

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  • $\begingroup$ Yes, add drivers to the shapekeys, which are controled by the controler bone. $\endgroup$ – Leander Aug 30 '19 at 13:35

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