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I have applied scale, recalculated normals, properly unwrapped my models, but no matter what I do, when I export it, and open the model in substance painter or UE4, the normals are all messed up.

The tower is meant to be comprised of planks of wood, from the inside the planks look fine but from out side the sides go invisible.

Is anyone else having this issue? It's only been happening since the 2.8 release.

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  • $\begingroup$ You probably will need to upload you blend file. $\endgroup$ – Jackdaw Aug 29 at 13:07
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    $\begingroup$ please only use blend-exchange to upload blend files. $\endgroup$ – David Aug 29 at 13:32
  • $\begingroup$ Every normals are facing inside. Just select everything in edit mode and use "Flip Normals". $\endgroup$ – FFeller Aug 29 at 15:12
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@FFeller ur suggestion didn't work at first, turns out i was on Vertex Select not Face Select, so it wasnt recalculating my face normals.

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