I recently downloaded Blender 2.8 and began working on a new model in this new version of Blender. I'm creating a skeleton for the mesh, but I'm unable to select the bones, or bone tips, in edit mode (not pose mode) to extrude from or move around. The only thing that works is clicking around the bone tip of the base bone, and doing that goes through selecting the bones in order of their hierarchy on the armature.
I'm not sure if it's just me, if there is an option I need to change, or if this is just a new change added to Blender, which is not a very effective new way way to go around edit bones within an armature.