I am currently trying to create a basic wheel-like shape to test out blender and work out some of the key shortcuts on Mac.
I am encountering an issue when I try to bevel specific edge loops, please see the pictures:
I fully anticipate that I have some sort of geometrical inconsistency - I have tried some options from
mesh>cleanup on the whole mesh object as detailed in this answer like 'merge by distance' or 'split non-planar faces' (I don't really actually know what that does but I hoped it might make any doubles more obvious).
The issues pictured only occur on these edges, others around it are fine