I have a quadrupedal mechanical creature that has a tail. I like to make the tail animation natural or kind of adapt to the animation of the body but will return to its original transform when in idle like the ones below. I want to use this as a player in a game made with unity. I just want to mention that because it might be solved with unity instead. Not that I'm sure of.
I have the picture in pose mode but it's straight when in edit mode.
Any help is appreciated.
I'm sorry of the description is not clear. Please point out the things that is not clear so that I can edit the description.