iam dealing with this problem. I try to change from Maya to Blender and one thing is making me nuts. The displacement. I use it a lot to create geometry. So far I could not handle that in blender. Is there any advice to do this properly?

There are three pictures, in the first one i try displacement texture but it does not affect the geometry at all and I dont now how to convert it. Second one is how its done in Maya and how i do this. Third one is done via modificator which happend to be bad.

My displacement texture isnt affecting the geometry and probably cant by convertet to it This is how its don in Maya

trying to use modifier

  • $\begingroup$ what you're looking for is probably third picture (Displacement modifier) but maybe share your file so that we understand why it doesn't give the expected result: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Aug 28 '19 at 10:17
  • $\begingroup$ Thanks for the added displacement modifier result image. Could you add your blend file with the texture in it? As if I roughly copy it from the image above, I've this: i.stack.imgur.com/6gNoE.jpg $\endgroup$ – lemon Aug 28 '19 at 10:18
  • $\begingroup$ it can be downloaded here link, its just the cube with prepared displacement map $\endgroup$ – Fowl Aug 28 '19 at 10:33
  • $\begingroup$ @lemon your displacement seems to be working as expected, what Iam missing $\endgroup$ – Fowl Aug 28 '19 at 10:36
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    $\begingroup$ as you're using the cube's UV, in the modifier you need to choose Texture Coordinates > UV $\endgroup$ – moonboots Aug 28 '19 at 10:37

As you're using the cube's UV, in the modifier you need to choose Texture Coordinates > UV. Also, reduce the modifier's Strength, and put one Subsurf above and one under the Displacement with subdivisions of 2, this will make it smooth nicely.

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