iam dealing with this problem. I try to change from Maya to Blender and one thing is making me nuts. The displacement. I use it a lot to create geometry. So far I could not handle that in blender. Is there any advice to do this properly?
There are three pictures, in the first one i try displacement texture but it does not affect the geometry at all and I dont now how to convert it. Second one is how its done in Maya and how i do this. Third one is done via modificator which happend to be bad.