0
$\begingroup$

Just did some texture painting and wasn't happy how the colours turned out so I added a colour ramp in the node editor, is there any way to bake the new colours made by the colour ramp onto the image texture?enter image description here

$\endgroup$
1
  • $\begingroup$ Add a new image node disconnected and add a new image there of sufficient size and bake it. $\endgroup$ Aug 27, 2019 at 12:28

1 Answer 1

0
$\begingroup$

Here I added a new image node with a large generated image texture, disconnected from the node chain. I added an Emission node to feed my adjusted painted texture into instead of the diffuse shader so that I could bake the Emit output and get the same color info without any shading added. enter image description here

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .