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Just did some texture painting and wasn't happy how the colours turned out so I added a colour ramp in the node editor, is there any way to bake the new colours made by the colour ramp onto the image texture?enter image description here

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  • $\begingroup$ Add a new image node disconnected and add a new image there of sufficient size and bake it. $\endgroup$ – Craig D Jones Aug 27 at 12:28
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Here I added a new image node with a large generated image texture, disconnected from the node chain. I added an Emission node to feed my adjusted painted texture into instead of the diffuse shader so that I could bake the Emit output and get the same color info without any shading added. enter image description here

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