I am working on a character scene and I want them to have dynamic clothing. While working on this I suddenly realized that the character is gigantic in scene units, about 47 feet high! The cloth simulation is acting a bit "light", as if it were made of tissue paper, but it is not slow. I would like to verify whether cloth simulations act differently based on the size of the object in the scene, or if i just need to change some settings to make the cloth have more weight and to wrinkle less (I am going for a leather type material).

Scaling the scene down to real-world size is not an option because it breaks self-collisions in the cloth, as some of the geometry is below the minimum distance I can set the self-collision distance to, causing the cloth to "explode".

Sorry if this a noob question but I am very new to cloth simulation in Blender and don't know what all the settings do.

  • 1
    $\begingroup$ I'm not sure about the scene units, but to make the cloth more like leather, increase the stiffness value. $\endgroup$ – Millard Aug 27 '19 at 0:14

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