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I have made an action animation with an IK rig. The mesh has a mirror, subsurf, and armature modifier.

I began making my character walk by using a keyboard sensor connected to an and brick connected to a motion and an action brick. I set the action to my walking animation and set the start to 0 and the end to 80 on play (I wanted to test it before I looped it) but when I pressed P and then W for my walking the character moved but the animation did not play.

Here is the .blend file

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The BGE can't handle the Mirror Modifier when you apply it and change the order of the modifiers:

enter image description here

Some notes:

Result (reduced to 20 frames and adjusted movement):

enter image description here

enter image description here

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The blender game engine doesn't support IK rigs. I had the same problem some time ago. Unfortunatly I ended up recreating the animation. I then used the Auto IK function to still use IK.

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