I'm trying to make a rigid body based Newton's cradle in Blender 2.80. At the moment my setup looks like this:
The constraints are hinges, rotated so the balls can only move left to right. After some experiments I used the Sphere shape for the collision, mesh or convex hull don't give any kind of elastic collision. I tried several values for friction or bounciness, but none give the proper motion I expect. I also experimented with collision margins, to no avail. Any help would be greatly appreciated. I put the blend file on google drive if someone wants to look at what I'm doing wrong. I tried looking for a tutorial on youtube, but none of the ones I saw used rigid body, I only found this final animation of what I would like to achieve, which does use it, so it should be doable.