I'm trying to model a simple sofa in blender but after I applied subdivision surface modifier i got that nasty gap. On the other side it looks good.

blender image 1

enter image description here

here ^ is how it looks in edit mode, there are not two objects but one so moving the small part in won't do.

PS: no need for elaborate stuff since I'm using it only as a prop, it was not intended to be a high quality object in the first place, so any solutions will do (even if it's not 'by the book'). Thank you!

  • $\begingroup$ Can you post a .blend? $\endgroup$ – GiantCowFilms Aug 13 '14 at 16:10
  • $\begingroup$ Try selecting various edges and apply mean crease: Shift-E $\endgroup$ – GiantCowFilms Aug 13 '14 at 16:10
  • $\begingroup$ Thanks for the advice! I managed to re-create that edge loop and I was more careful not to go too far with it, so it's fixed I think. $\endgroup$ – erasmus77 Aug 13 '14 at 16:13
  • $\begingroup$ Use of supporting geometry or proximity loops allows you to control the sharpness of edges when using subsurf. Watch: cgcookie.com/blender/2013/06/21/… $\endgroup$ – user1853 Aug 13 '14 at 16:51

I managed to solve it!

I deleted the vertical edge loop (Alt + RMB) then X → Edge Loop
Then Ctrl + R to make another vertical loop cut and I was more careful not to slide it as far.

This is how it looks now

enter image description here

This is how it looks in the edit mode with the new edge loop

enter image description here

I don't know if it's the right thing to do but it worked for me!


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