I have obtained some very nice 3D models complete with textures. I have been trying to replicate the exact colours and contours of the model as posted by the artist but am having problems connecting the textures with the appropriate nodes. I have the following textures: 1. AlbedoAO - Connected to the base color of the principaled BSDF 2. Normal - Connected to the normal of the principaled through the normal map node 3. Gloss - Emission?? 4. Illumination - Emission?? 5. Metalness - Connected to the metallic of the principaled although I don't see a difference.
Could someone please point me in the right direction? Am I correct in my mapping? Thanks