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how I can hide certain part of mesh using only the node editor. For example, how I can make the cross-bonding black part of the map invisible in the mesh using only the node editor.  displacement map clipping

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add a mix shader between the material output and the principled shader. add a transparent shader, and plug it into the other input of the mix shader. take your the map you want to act as a mask, and plug it into the factor input of the mix shader.

I hope this helps, and please comment if you need more info.

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  • $\begingroup$ thank you very much, that was very helpful. $\endgroup$ – Hammam Kmal Aug 26 '19 at 22:46
  • $\begingroup$ I'm glad my answer was useful. $\endgroup$ – Millard Aug 26 '19 at 23:41

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